The Hidden Elements of Building a Hit Puzzle Game





In my post last week, I talked about the critical elements to building a puzzle game – from a new and fun mechanic and social map to turn-based gameplay and pay-to-continue mechanics and progress gates. But, apart from the six quite obvious game system designs there are also three very important hidden elements which every (modern) […]

Read More

6 Tips on Captivating Players from Storm8’s Chief Creative Officer





  Tim LeTourneau knows a thing or two about game design. He’s worked in the industry for 25 years – as VP  of the Sims Studio at EA, leading creation of Farmville and now working at Storm8 on titles like Restaurant Story. At this year’s GDC, he shared insights on launching invest-express games (when users invest […]

Read More